Skip to main content

Let's Play "Walk Around and Kill People 6"

Recently, to go along with its annual awards, Steam (a platform for buying computer games) released this list of their most played games of 2017. While perusing said list, I came to a somewhat depressing realization: all nine of the games with more than 100,000 peak simultaneous players consisted, at their core, of walking around a 3-dimensional environment and shooting people to death. To some this may fit completely with their view of video games as mindless entertainment which promotes violence. But to me it was jarring, possibly because not one of the twenty games in my Steam library adheres to this formula. In my experience video games can be a fascinating artistic medium, but it is difficult to find the gems in the teeming horde of first-person shooters. The overwhelming popularity of this specific genre has distorted the general public's perception of video games, obscuring the fact that, just like other media such as books or movies, they can be used both to offer an easy, numbing distraction and to create a compelling artistic vision.

If you need examples of how video games can be true art, they certainly do exist. Fallen London has some of the best prose I've ever read, while Sunless Skies and Hollow Knight create powerful atmospheres in a way impossible in any other medium. Portal has one of the most memorable villains in any media, and Undertale is basically this blog post in the form of a video game. There are also plenty of games which have tremendous ability to teach. Kerbal Space Program has given me an intuitive understanding of rocket design and orbital mechanics, and Europa Universalis IV greatly expanded my knowledge of history and geography (side note: my ability to pass Mr. Wong's map tests last year with almost no studying was entirely due to this game). With the existence of games like these in mind, its sad to see that most people would rather just blow things up. I can only hope that as video games mature as a medium, this situation will improve.

Comments

Popular posts from this blog

Do We Really Want the Trump Administration Censoring the Media?

MissRepresentation was an excellent documentary. Before watching it, I was already aware of many of the problems with the representation of women in media which it illuminates, but I was still impressed at how comprehensive and powerful its argument was. However, I disagree with the film on one major point: I do not think that media content should be further regulated by the government or any other organization, even with the purpose of reducing the objectification of women. To see why this kind of regulation could be so problematic, it is helpful to look at the history of media censorship in the United States. From 1930 to 1968, almost all American movies were produced under the  Motion Picture Production Code , a set of rules governing what could be shown onscreen. The rules were intended to safeguard public virtue by eliminating immoral content from the media and were created by the film industry itself to preempt government regulation. While the idea of such a code may seem l...

Why You Should Watch Steven Universe

(Originally written for the McClatchy High School Feminist Coalition zine) In the first episode of Steven Universe , the primary conflict faced by the titular character is that his favorite brand of ice cream sandwich has been discontinued. By the most recent, he and his allies are confronting the ruthless dictator of a galaxy-spanning empire. Along the way, the show demonstrates creative animation, intricate worldbuilding, deeply complex characters, excellent music, and the best plot twists I have ever encountered. However, Steven Universe may be most innovative in how it approaches gender. The show’s high proportion of female characters is the most obvious manifestation of this, but even its male characters usually invert or critique conventionally gendered expectations. Before delving into those subversions, a summary of the show’s premise: Steven Universe is a Cartoon Network show created by Rebecca Sugar about a group of magical aliens called the Crystal Gems who defend ...

A Song of Ice and Fire: Storytelling as Worldbuilding

This post is part of a series which I hope to write in the relatively near future, documenting pieces of entertainment media which I currently view as significant influences on the way I view what makes a story good. Beyond simply serving as writing practice, the purpose of these is largely so that in future years I can look back and laugh at the things I thought were so important when I was in high school (or be shocked by my prognosticative powers, I suppose, though that seems less likely). I'm putting the series here for the moment because it fits in fairly well with some of the media blog posts I did for Mr. Starace and doing so reduces the number of places I'll need to look to find my past writings in the future. Anyway, on to A Song of Ice and Fire (which [just in case someone else is reading this] is the low-magic fantasy epic by George R. R. Martin which was adapted into the HBO show Game of Thrones. ) The primary reason why A Song of Ice and Fire (which I will hence...