SCENE: A grand stone throne room. Towering statues of past monarchs line the walls in alcoves, most armored and armed for battle. Rows of lanterns, seemingly floating in midair, provide a deep purple light which fails to fully illuminate the huge room’s recesses. In the center, a throne is rigidly carved into an enormous stalagmite which thrusts up through the otherwise flagstone floor. Runic script twines around the tower of rock, and the ancient skull of some gigantic horned beast is impaled on its tip. Stone steps and a smooth walkway lead down from the throne to a simple wooden table awkwardly sitting in the room’s center. It is surrounded by several ordinary chairs and bears an unrolled map, an ornate orrery and two flagons. The floor and walls are intermittently marred with scuff marks and faint bloodstains, as if from a recent battle. AT RISE: OLORIN sits uncomfortably on the edge of the throne, wearing a flowing, verdant green cloak with a burnished gold clasp. His feet are ...